Don’t upgrade just for this game, it’s not necessary. I have had the game run just fine on Linux Mint 18.3, which is based on Ubuntu 16.04 LTS. Did they just forget, or it’s just fallen out of the radar because of low usage? Oh, and the Ubuntu 17.04 part is not a hard requirement. Note that there are two points of interest in the specs mentioned by Feral: 8GB Nvidia 1070 graphics card, driver 384.90 or later.3rd Generation AMD Graphics Core Next (Volcanic Islands), Mesa drivers 17.2.2 or later.2GB Nvidia 680, driver 384.90 or later.Oh, and Intel is not supported, but that’s hardly a surprise for this game. ![]() See below what was communicated by Feral. On the AMD Front, you have to rely on the Open Source drivers with Mesa, as long as you use the more recent libraries. This may not be a major problem, however, since you would anyway need a relatively powerful GPU for this game to run properly. Let’s start first with the obvious: do you have what it takes to play the game on Linux, hardware and software-wise? You should know that the Linux port only features a Vulkan renderer (no OpenGL this around, this is a first for Feral – and maybe a first for Linux gaming in general), so if you are a nVidia gamer like me, you will need at least GPU series 600 and above, and recent drivers – because nVidia does not provide any Vulkan driver for older GPUs. Let’s hope it will be worth it for them this time – since F1 2017 is a much better game than F1 2015 in the first place. Apparently Feral folks were receptive enough to try again their luck with F1 2017. A bit of background on this port: when Feral announced they would not port F1 2016 to Linux despite them making a Mac port, quite a few folks expressed their disappointment on social networks such as Reddit – Feral’s rationale was that F1 2015’s sales were kind of disappointing, but Linux gamers had a counter argument: it wasn’t a good F1 game to start with, so Feral should not write F1 games off just because of one data point. ![]() After GRID Autosport, F1 2015 (unfortunately an average game) and the recent Dirt Rally ( as reviewed), here is a new Codemasters game landing on Linux (after the Mac/Metal client). Perhaps in the future, the F1 series can borrow an idea from the ultra-successful FIFA football series, where player development training sessions can be simulated to save time, but with a higher risk of reduced progress compared to if you successfully complete the sessions yourself.Feral Interactive has been good to us racing games fans. Introduced as part of the car development feature for 2016, the free practice tasks add another layer of realism, but they can become repetitive and time consuming, which is off-putting for more casual players who might enjoy several other elements of the career mode such as the R&D battle and the new-for-2018 media interviews that allow a player to shape their personality and build a profile for themselves in the paddock. The changes to the career mode - speeding up the car development but also allowing for the field to be reset by rule changes - should nicely cover off the two issues that arose from the last two years, and keep players on their toes.Īnother area that may need to be tackled to keep the career mode engaging for a wider range of players is the free practice programmes on a grand prix weekend. ![]() To prevent that being so easy to repeat, the development 'tree' was introduced for 2017, featuring a lot more depth, and taking a lot more time to conquer.Īrguably, this made car development too slow for a lot of players, and Codemasters recently said it has spent a lot of time looking into where players "drop out" from the game.
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